You've probably seen the news. Just a few weeks ago, Facebook announced that they're changing
their company name to Meta because they're planning on building something called a Metaverse. I
don't think enough people are talking about this. The Metaverse is going to change my life. It's going
to change your life.
Speaker 1 (00:14)
So we need to to understand what it is, why people are excited about it, but then also how it has the
potential to end society as we know it. The concept of the metaphors is this. Throughout history, we
have constantly been moving towards more and more engaging mediums. We've gone from text to
photo to video. We've gone from reading books and papers to now spending most of our spare time
watching TikToks on the Internet.
Speaker 1 (00:37)
And the Metaverse is what comes next, an internet that you're not just looking at through a screen, but
that you're actually inside of take anything you could think of doing right now shopping, chatting with
friends, meditating to ASMR videos on YouTube. And now imagine that in the time it takes you to just
snap your fingers, you could be doing that thing in a way that feels real with other people who feel
present in a setting that's whatever you want it to be a living, shared, everlasting virtual universe.
Speaker 1 (01:07)
That's Meta's vision of the Metaverse achieved through a combination of augmented reality and
virtual reality, which they've said that they will subsidize the cost of in an effort to get as many people
on this planet to be a part of the Metaverse. And in case I wasn't clear, this is pretty damn cool. Then
there are some undeniable positives just to get the obvious out of the way, the metaphors will allow
you to live out your fantasies.
Speaker 1 (01:31)
In one single evening, you could be slaying enemies in hand to hand combat. You could be playing a
quiet game of chess on the streets of New York and surfboarding across the tropics of the Bahamas,
all with incredible realism. But at the same time, the reassurance that you yourself are safe at home.
And on a similar note, there is also a comfort to the idea that you'll also be able to express yourself
however you want to. You know, now you have a profile picture for your social media accounts, the
kind of the image that represents you to other people.
Speaker 1 (01:59)
Well, in the Metaverse, you won't just have an image. You will have an avatar, a fully three
dimensional, living depiction of you, but you in the way that you would want to be. Did you ever wish
you were three inches taller? Now you can be. Did you ever wish you had a bigger forehead?
Speaker 1 (02:15)
Now you can have one. You can be any gender you want. You can be any race you want. You could be
any creature you want. Yes, Milo, I choose you.
Speaker 1 (02:23)
And to be very clear, longer term, your avatar is not going to look like these cartoon people I think they
just use them to make it seem a little bit less creepy. The truth is, though, Meta is also working on the
tech to create completely lifelike avatars, fully rendered with every hair on their head and every pore
on their skin. This is not a game. This will feel like real life. And what I'm saying is that this realism,
combined with the sheer amount of choices you'll get, will allow you to feel like you're not being
constrained by the body that you are physically born into.
Speaker 1 (02:52)
In real life, you could be someone with a severe disability in a wheelchair, but in the Metaverse, forget
walking. You could be able to fly. And if you are enjoying this video, then a sub to the channel would
be uplifting on the subject of flight, though I've always dreamed about the idea of teleportation
because I'm always trying to be as efficient as possible with my time being stuck in traffic jams kind
of horrifies me. But in the Metaverse, there's going to be a relic of the past.
Speaker 1 (03:20)
Each person will have their own home space.
Speaker 1 (03:22)
You create the aesthetic that you want others to see, and then you can invite people to just appear
within it. Wait, what? The teleportation will be the equivalent of just clicking a link in your browser now
practically instant. And if you compare that to the concept of real teleportation of literally
deconstructing every atom in a person's body at one point in time and then recreating them
somewhere else. I think one of those two options is more likely to be the future of transport and not
the real one.
Speaker 1 (03:52)
Besides, if we are moving towards the Metaverse, and if all interactions are going to happen virtually
anyways, we wouldn't even want to physically teleport. We'd want to be at home with our headsets.
Oh my God, I'm lost man, and it's not just travel that will speed up massively. It's also learning. You
know how now we look at libraries as really old fashioned, because why would you try and find out
info from a book when you can Google exactly what you want?
Speaker 1 (04:17)
Well, the Metaverse is going to make Googling. It seem just as old fashioned. You'll be able to learn
about things by just touching them or even hell looking at them, and you'll be able to obtain that
information in a more visual, interactive way than we've ever seen before. You'll be able to travel not
just to any place, but also to any time. The Industrial Revolution, ancient Rome, the dinosaurs being
able to actually experience living with the dinosaurs, can you imagine?
Speaker 1 (04:44)
And hey, if you can learn faster, faster, you can also do things faster. I think the metaphors is going to
make us even more productive. Take the current situation. A lot of us now are working from home. I
mean, to be honest, I never really had a proper job, but.
Speaker 1 (05:00)
You know what I mean? Well, in the Metaverse, we'd still be doing that, but it could also mean that you
could always be in your most optimal environment, whether that's surrounded by others or completely
alone, whether that's in an office in outer space or sitting in a magical jungle, whether you're
surrounded did by Beethoven Symphony while you work, or just like the sound of silence, it's up to
you. Plus, the tech will allow us to input faster. A lot of us have grown up writing everything with pens.
Speaker 1 (05:27)
Nowadays people are shifting to tapping things on keyboards.
Speaker 1 (05:30)
In the Metaversee, we'll be using voices, gestures, and even making things happen by just thinking
about them. I'm not joking. Meta is working now on electromyographic or EMG input devices which
can detect and intercept the impulses in your nerves, the signals from when your brain is telling, for
example, what your fingers, what they should be doing and translate those signals to the
corresponding actions in a virtual space. Or in other words, you will be able to send a message to
someone by just thinking about moving your fingers, you won't even need to physically move them.
Speaker 1 (06:00)
And this Meta verse hardware, it's not as far off as you think.
Speaker 1 (06:05)
Fun fact. Next year, Meta is coming out with a headset currently being codenamed project Cambria,
which in one fell swoop, will apparently solve two of the biggest current barriers to the Metaverse, one
that it will be comfortable enough and the display will be sufficiently close to the resolution of your
eyes that you won't feel like you're wearing a headset. And two, it'll be able to track your facial
expressions in real time, which, if pulled off correctly, will mean you'll be able to have conversations
with realistic body language in a virtual space.
Speaker 1 (06:34)
So these are the obvious benefits from Metaverse experiences, expression, teleportation, knowledge,
and productivity. But there's also a couple of potentially unexpected ones like the environment.
Speaker 1 (06:47)
See, producing real products is really inefficient the production of a real car, for example, can quite
easily result in 20 tons of carbon dioxide emissions. The production of a virtual car zero point, you
name a number one, and that gap in emissions only gets greater when you start to talk about
potentially using that car. I totally get that the idea of a virtual car sounds very odd and not at all
comparable, but think about it in the letter of Earth, we have teleportation. Both virtual cars and
physical cars are just as useless as each other.
Speaker 1 (07:22)
You'd only drive one if you specifically fancy to drive, not actually to get anywhere in particular.
Speaker 1 (07:27)
And so what I'm saying is it's quite likely that the more users that join the Metros, the more we shift
towards purchasing digital goods and digital experience. And so the fewer planes, trains, cars, ships,
delivery vans we're going to use, and thus our impact on the planet might well nosedive. And the final
kind of exciting thing is that the Metaverse will also be a new economy. The Meta is developing a
store within it called Horizon Marketplace, which is not just them selling stuff to us, but a platform
where anyone can be a seller.
Speaker 1 (07:58)
You could create virtual clothing, you can craft a new virtual experience and charge people to try it.
Speaker 1 (08:03)
You could design a completely new world anything, and you're no longer constrained by the physical
materials. You can get hold of only your imagination and your ability to code. And I've got no doubt
that every forward thinking brand will also make sure that they have a presence here because, I mean,
if we're spending all our time in the Metaverse and that's where we're going to meet people and
appear to others, then our virtual appearances and our virtual homes are actually going to start to
matter more than our physical ones.
Speaker 1 (08:31)
The point is, in a new world, you will also have new opportunities to earn. And if you're wondering,
well, how do we make sure people don't just buy one copy and then redistribute my creations?
Speaker 1 (08:41)
My best guess is that transactions will largely happen through cryptocurrencies. I've got a full video
explaining those up there, but essentially, the idea is that crypto is built with the ability to verify the
authenticity of a virtual goods or in other words, it already has the systems in place to be able to trace
the ownership of them. So honestly, this whole Metaverse thing has a pretty great sales pitch, the
ability to be together with anyone, to be able to teleport to anywhere, to be able to create and
experience anything.
Speaker 1 (09:09)
But it's also pretty scary. There are four key things that I think we need to be very mindful of, like data.
Speaker 1 (09:17)
Let's be honest, Facebook has had a pretty Rocky relationship with how it's handled user data in the
past. And remember that's from an era where we were still somewhat separate from our digital
selves. But in the case where we become our digital selves, where our profiles are not just a few
holiday photos that we choose to share, but literally everything we do in this Metaverse, we're going to
have to put a whole new level of trust into a company that doesn't exactly reveal how they're using
this information.
Speaker 1 (09:44)
We're talking about data collection on the level of measuring your brain activity. You wouldn't even
give your family that kind of access.
Speaker 1 (09:51)
But this is a future where you could be giving it to meta. There's something potentially even scarier
than the data. Problem is that we are talking about how companies.
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